First Title from Axiom Forge Studios

Chronicles

A 4X real-time strategy game. One civilization, four epochs, no restarts. The history you forge carries forward — advantages, scars, and all.

  Seven playable civilizations — all four epochs designed and implemented. Currently centered on Epoch I, with active development underway.  

The Weight of an Entire Civilization's Life

Chronicles is not a game you reset. Your civilization begins in the ancient world and must survive across four distinct eras — carrying the economic foundations you built, the military doctrine you developed, and the diplomatic relationships you formed or burned.

Epoch transitions are earned through research, not time. A 90-second window opens when all three tech branches are complete. Your units upgrade, your resources carry over at 50%, and the strategic calculus shifts entirely.

There is one victory condition currently implemented: domination. The game does not end until one civilization's military is eliminated. The weight of that final commitment is intentional.

Chronicles — procedurally generated Ancient Era terrain

Each System Does Real Work

Every system below is fully implemented and running in the current build.

Economy & Workers

Workers gather grain, stone, bronze, and gold from resource tiles and deposit autonomously. Granaries stabilize supply. Research multiplies yields. Territory ownership affects resource rates. Workers flee combat and prioritize by economic weight.

Real-Time Combat

Infantry, ranged, cavalry, siege, and scout units form a tactical triangle of advantage and vulnerability. Morale cascades across formations. Charge bonuses reward movement. Abilities trigger on cooldown. Units retreat when morale breaks.

Territory & Influence

Each structure radiates territorial influence. Overlapping influence from multiple factions creates contested tiles. Frontlines shift as structures are built, captured, or destroyed. Territory gates where you can build.

Technology Research

Three research branches — Military, Economy, Culture — each contain four tiers across the four epochs. Research is continuous. Effects apply as stat bonuses, unit unlocks, structure unlocks, or resource multipliers.

Siege & Fortification

Rams and catapults deal increased damage against structures. Siege units have setup times before firing. Walls slow advances and require gates for passage. Towers garrison soldiers and extend vision radius.

Diplomacy & Coalitions

Civilizations form pacts — defensive, trade, containment, or opportunistic. Pact stability decays over time unless conditions are met. The AI evaluates threat levels and resources before forming or dissolving coalitions. Shadow diplomacy tracks private attitudes and grudges.

From Bronze Age to the Far Future

All four epochs are fully designed with distinct units, technologies, and resources. All four epochs are fully designed with units, technologies, and resources across all seven civilizations. Active development is currently focused on Epoch I polish and stability.

I

3000–500 BC

The Ancient World

The founding era. Grain feeds your army, stone raises your walls, and bronze equips your soldiers. Your civilization's identity is established here — and its early choices carry forward.

Resources

GrainStoneBronzeGold

Sample Units

Khopesh GuardNile BowmanWar ChariotHeavy Ram
In Active Development

II

700–1100 AD

The Medieval Age

Iron replaces bronze. Cavalry dominates open ground. Trade routes carry wealth, and faith binds your civilization together. What you built in the ancient world shapes your medieval capacity.

Resources

WoodIronFaithTrade

Sample Units

Man-at-ArmsCrossbowmanHeavy CavalryTrebuchet
Planned

III

1939–1945

World War II

Combined arms warfare at industrial scale. Oil and steel drive your war machine. Intelligence shapes outcomes before the first shot. Your economic decisions across prior epochs now determine what you can field.

Resources

OilSteelManpowerIntelligence

Sample Units

Desert RiflemenDesert SniperDefensive TankSelf-Propelled Gun
Planned

IV

2400 AD

The Future

Energy, data, and dark matter replace the old currencies of power. The civilizational arc completes. What you built across three thousand years determines your position in the final epoch.

Resources

EnergyDataDark MatterInfluence

Sample Units

Solar TrooperPlasma LancerGuardian MechSolar Artillery
Planned

Distinct by Design

Each civilization has a unique identity, doctrine, passive bonuses, and a full unit roster across all four epochs — with distinct names, abilities, and stat profiles.

Egypt

Desert Architects · Easy

Egypt

Stability through permanence

Economic supremacy. Granary efficiency, desert mobility, and monument scaling define a late-game powerhouse.

Granary +15%Desert MovementFormation Morale +5%Extra Starting Worker
Rome

Iron Legions · Medium

Rome

Discipline and territorial control

Military precision. Legions gain formation bonuses. Siege efficiency is the roster's defining advantage.

Siege Efficiency +25%Formation Morale +12%Faster Training
Vikings

Northern Raiders · Medium

Vikings

Violence as economy

Raid economy. Plunder converts enemy losses to immediate resources. Speed and aggression over defense.

Plunder ×1.5Global Speed +5%Berserk Rage Ability
Mongols

Steppe Storm · Hard

Mongols

Movement is survival

Speed dominance. Mounted archers harass and withdraw. No fixed capital required. Desert tiles are free.

Speed +20%Desert MovementHit-and-Run Doctrine
Aztec

Blood Sun Empire · Hard

Aztec

War feeds the gods

Combat economy. Kills generate sacrifice points that boost production. Warriors gain power from losses taken.

15 Sacrifice Points/KillFormation Morale +8%Training Speed +10%
Arabia

Caravan Dominion · Medium

Arabia

Trade is power

Trade network. Passive gold income scales with expansion. Desert tiles become strategic depth.

Passive Trade IncomeDesert MovementGrain Efficiency +10%
Japan

Blade Discipline · Medium

Japan

Perfection through mastery

Elite units. All units start veteran with superior stats. Castles hold. Technology advances rapidly.

All Units Start VeteranSiege Efficiency +10%Training Speed +30%

Follow Development

Chronicles is in active development — seven civilizations, four epochs, a fully running game loop. Follow along for progress updates and early access information.

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